Hi guys Here is the video playback for the Demo Level I did for the Progression Project. Just a quick overview There is no title sequence, page, etc. I saw no need as I did one previously for Marbles of Terror. Also, there is a very small difference between walking speed and running speed. I [...]
Archive for the ‘Progression Project’ Category
demo_level
Posted: May 17, 2011 in Progression ProjectTags: bug, Capsule, Collision, demo, demo level, glitch, ledge, Marbles, Marbles of Madness, Marbles of Terror, Progression Project, running, speed, walking
Marbles of Madness
Posted: May 14, 2011 in Progression ProjectTags: abilities, baddies, bosses, boxes, captives, coins, collect, demo, double, double points, endurance, extra life, extra Mario, health, health points, hidden, HP, invulnerability, level, Marbles, Marbles of Madness, maximum speed, platform, points, Power-Forms, power-ups, powers, Progression Project, Project, score, side-scroller, skills, Sonic, Sonic the Hedgehog, special abilities, special boxes, speed, super powers, temporary
Okay, so I still haven’t decided on all the details, such as the character name and species’ name. However, I do now have the story set in place, and I’m currently designing the first level. The game takes aspects from all of the videos I’ve posted, as well as some others (i.e. Sonic). The general [...]
Attack of the… <insert name here>!
Posted: May 3, 2011 in Progression ProjectTags: character, character design, concept design, concepts, fader, firer, flyer, Power-Forms, power-ups, powers, Progression Project, Project, protagonist
Well, I have no name for these little creatures you’re about to see; just haven’t thought of a name. Either way, what you are about to see is the protagonist in the different Power-Forms! The first one is the default for the character, followed by the Flyer, Firer, and Fader. Okay, so I just made [...]
Rayman To The Rescue!
Posted: April 23, 2011 in Progression ProjectTags: abilities, cages, Electoons, Final Fantasy, free, freedom, gain, Playstation, powers, Progression Project, Project, Rayman, saving, skills
Another childhood game for you here… except this was my sister’s game which I got hooked on, and played on her Playstation all the time (unless I fancied a bit of Final Fantasy). Either way, brilliant game. In this game, Rayman gains special abilities when completing certain levels, and also free some weird creatures called [...]
All The Super Powers!
Posted: April 23, 2011 in Progression ProjectTags: abilities, inspiration, jobs, Lemmings, power-ups, powers, Progression Project, Project, skills, Super Mario Brothers, The Lost Vikings
Okay guys, this is just a quick list of all the powers and abilities that I actually used when playing the games I played when I was a kid (the inspiration from the previous posts). From this list, I will decide which powers to use within the game to complete the levels. So without further [...]
The Amazing Adventures of Lerpz
Posted: April 21, 2011 in Progression ProjectTags: 2D Gameplay Tutorial, alpha game, bass, concept design, concepts, Easter, free XBOX Live weekend, Lerpz, megaupload, Progression Project, Project, side-scroller, spaceship, Unity3D, Xbox Live
My first working game! It’s nothing much, literally nothing at all, but I took some of what I’ve learnt in the past year and applied it to this quick alpha game in where you take control of an alien called Lerpz and his spaceship. The reason why I did this is simply because I am [...]
It’s A Me, Mario!
Posted: April 21, 2011 in Progression ProjectTags: abilities, coins, collect, Mario, power-ups, powers, Progression Project, Project, side-scroller, skills, SMB, SNES, special abilities, Super Mario All Stars, Super Mario Bros., Super Mario Brothers, Super Nintendo
Another game from when I was a kid, and this one I absolutely adored! Super Mario All Stars on the SNES. Now, my favourite game of the 4-in-1 cartridge (I think it was 4-in-1: SMB1-3 and Lost Worlds/Levels) was Super Mario Brothers 3. I played that game for so many hours… and I don’t think [...]
Let’s Go!
Posted: April 16, 2011 in Progression ProjectTags: abilities, Lemmings, Progression Project, skills, strategy
I have to say the following video is one of my favourite games whilst growing up. It was so hard! Seriously. I was so pleased when I completed the game (mind you, I was about seven). Basically, this game sums up what my project would be like… in some aspects. Who needs a story plot?
I’ve Found Them!
Posted: April 16, 2011 in Progression ProjectTags: abilities, achievement, Progression Project, skills, strategy, teamwork, The Lost Vikings
Another game that I absolutely loved whilst growing up: The Lost Vikings! Ahh, nostalgia As you can guess from the video, the player takes the role of three different Vikings, each with their own special skills and abilities. Now, I cannot remember why an alien ship had taken them hostage, and I’m sure the Vikings [...]
Where It All Began
Posted: April 15, 2011 in Progression ProjectTags: character, character-creation, creation, creatures, cute, educational, PC, Progression Project, puzzles, strategy, Zoombinis
This really needs no introduction (especially if you read the previous post). Enjoy! I’ll also post the first level just so you get a feel of it (though obviously it is the easiest level). … and on it goes Where it changes Obviously I have my other pieces of inspiration to draw from, and I [...]