Hehe… just because…
demo_level
Posted: May 17, 2011 in Progression ProjectTags: bug, Capsule, Collision, demo, demo level, glitch, ledge, Marbles, Marbles of Madness, Marbles of Terror, Progression Project, running, speed, walking
Hi guys
Here is the video playback for the Demo Level I did for the Progression Project.
Just a quick overview
There is no title sequence, page, etc. I saw no need as I did one previously for Marbles of Terror.
Also, there is a very small difference between walking speed and running speed. I ought to have had the difference greater, but at least there is a difference. The second time through (after falling from the hidden ledge), the map is ran through rather than walked. I tried to show the difference between the two speeds.
Also, at the end, it shows the character standing on, what looks like, nothing. There is indeed something… a small ledge just to the right of the boxes. The reason the character stands there is because of the Collision Capsule around the character is too big, so the character cannot stand on to the small ledge.
Marbles of Madness
Posted: May 14, 2011 in Progression ProjectTags: abilities, baddies, bosses, boxes, captives, coins, collect, demo, double, double points, endurance, extra life, extra Mario, health, health points, hidden, HP, invulnerability, level, Marbles, Marbles of Madness, maximum speed, platform, points, Power-Forms, power-ups, powers, Progression Project, Project, score, side-scroller, skills, Sonic, Sonic the Hedgehog, special abilities, special boxes, speed, super powers, temporary
Okay, so I still haven’t decided on all the details, such as the character name and species’ name. However, I do now have the story set in place, and I’m currently designing the first level.
The game takes aspects from all of the videos I’ve posted, as well as some others (i.e. Sonic).
The general jist of the game is that the Player has to defeat these magical orbs named ‘The Marbles of Madness’. These Marbles appeared suddenly in the Player’s world and started turning things upside-down (not literally, but they are causing a massive fuss). The Player has taken it upon him/her-self to defeat these Marbles, as the majority of the inhabitants have been captured or transformed into baddies to enforce the Marbles’ power on the world.
Throughout the game, the Player defeats the Bosses and free the captives, some of which give special items to wear, allowing the Player to start levels with special abilities (see Attack of the… <insert name here>! for a list of the special abilities).
Also, during the levels, the Player can also collect coins which will add to the Player’s score. Not only that, but the coins are also used as HP (like with Sonic), so when damage is taken, coins are lost. There will be some formulas to determine how many coins are lost on taking damage.
I will also include some hidden, temporary, powers. These will include invulnerability, maximum speed, double points, extra life, etc. This is just a quick idea that I had now, as both Sonic and Mario have these type of things in the games. Chances are, these powers will be hidden in special boxes within the level.
Attack of the… <insert name here>!
Posted: May 3, 2011 in Progression ProjectTags: character, character design, concept design, concepts, fader, firer, flyer, Power-Forms, power-ups, powers, Progression Project, Project, protagonist
Well, I have no name for these little creatures you’re about to see; just haven’t thought of a name.
Either way, what you are about to see is the protagonist in the different Power-Forms! The first one is the default for the character, followed by the Flyer, Firer, and Fader.
Okay, so I just made up those names on the spot, but they work ![]()
Maybe these creatures should be called something beginning with F.
Rayman To The Rescue!
Posted: April 23, 2011 in Progression ProjectTags: abilities, cages, Electoons, Final Fantasy, free, freedom, gain, Playstation, powers, Progression Project, Project, Rayman, saving, skills
Another childhood game for you here… except this was my sister’s game which I got hooked on, and played on her Playstation all the time (unless I fancied a bit of Final Fantasy).
Either way, brilliant game.
In this game, Rayman gains special abilities when completing certain levels, and also free some weird creatures called ‘Electoons’ that he can free from cages.
All The Super Powers!
Posted: April 23, 2011 in Progression ProjectTags: abilities, inspiration, jobs, Lemmings, power-ups, powers, Progression Project, Project, skills, Super Mario Brothers, The Lost Vikings
Okay guys, this is just a quick list of all the powers and abilities that I actually used when playing the games I played when I was a kid (the inspiration from the previous posts).
From this list, I will decide which powers to use within the game to complete the levels.
So without further ado…
Power-ups in Super Mario Brothers
Resourced from: http://www.mariowiki.com/List_of_Power-Ups
Super Mario Bros.
|
Fire Flower |
Lets Mario or Luigi shoot fireballs. |
Starman |
Makes Mario or Luigi temporarily invincible. |
Super Mushroom |
Makes Mario or Luigi grow double size, allows them to break bricks. |
Super Mario Bros. 3
Frog Suit |
Allows Mario or Luigi to swim faster and in any direction. |
| Allows Mario or Luigi to walk on spikes. | |
Hammer Suit |
Allows Mario or Luigi to throw hammers. |
Super Leaf |
Gives Mario or Luigi the ability of flight and a tail attack. |
Tanooki Suit |
Allow Mario or Luigi to Fly, turn into an invulnerable statue, and a tail attack. |
P-Wing |
Similar to the Super Leaf, but allows Mario or Luigi to fly for the entire level. |
The Lost Vikings’ Abilities
Resourced from: http://en.wikipedia.org/wiki/The_Lost_Vikings#Character_abilities
Erik can run faster than the other two, can jump, and can bash through some walls (and enemies) with his helmet.
Baleog can kill enemies with his sword, or from a distance with his bow (and a "life-time supply of arrows"). The bow can also be used to hit switches from a distance.
Olaf can block enemies and their projectiles with his shield, use his shield as a hang glider, or as a stepping stone for Erik to enable him to reach high grounds which is not possible without the shield.
Lemmings
I couldn’t find a description of the jobs, so from left to right:
- Climb – gives Lemmings the ability to climb walls
- Umbrella – used to reduce falling speed and therefore not have the Lemming(s) die
- Explosion – blows up the Lemming(s) after the counter reaches 0
- Block – Lemming(s) act as a blocker, stopping all other Lemmings from passing through
- Brick Layer – Lemmings are given the ability to built diagonal platform, usually to act as bridges
- Dig (horizontal) – Lemmings are given the ability to dig horizontally (as to make a tunnel through a wall)
- Dig (diagonally) – Lemmings are given the ability to dig diagonally down and forward through the ground
- Dig (vertically) – Lemmings are given the ability to dig down through the ground
The Amazing Adventures of Lerpz
Posted: April 21, 2011 in Progression ProjectTags: 2D Gameplay Tutorial, alpha game, bass, concept design, concepts, Easter, free XBOX Live weekend, Lerpz, megaupload, Progression Project, Project, side-scroller, spaceship, Unity3D, Xbox Live
My first working game!
It’s nothing much, literally nothing at all, but I took some of what I’ve learnt in the past year and applied it to this quick alpha game in where you take control of an alien called Lerpz and his spaceship.
The reason why I did this is simply because I am going to make a side-scroller game for my Progression Project using Unity3D. Do you know what I found? A tutorial for making a side-scrolling game in Unity3D; it came with a complete guide and the Assets as well… pretty sweet!
Either way, you can download a copy of the game from: http://www.megaupload.com/?d=GJP52CG3
Or, follow the tutorial yourself! http://unity3d.com/support/resources/tutorials/2d-gameplay-tutorial
Watch the movie here: http://www.megavideo.com/?v=CN571FE8
I’m not going to pursue this game in any way, shape, or form. Even though I started to make a plot for it (“Marbles of Terror”) it just doesn’t interest me.
Now where?
Well, I shall now be working on the plot of my game, including all the concept designs, characters and how the game will develop. I’ve got another week off, so I should progress quite nicely (though it is free XBOX Live this Easter weekend, that, and I’ve got to play my Bass this Sunday too).
Later Days!
It’s A Me, Mario!
Posted: April 21, 2011 in Progression ProjectTags: abilities, coins, collect, Mario, power-ups, powers, Progression Project, Project, side-scroller, skills, SMB, SNES, special abilities, Super Mario All Stars, Super Mario Bros., Super Mario Brothers, Super Nintendo
Another game from when I was a kid, and this one I absolutely adored! Super Mario All Stars on the SNES.
Now, my favourite game of the 4-in-1 cartridge (I think it was 4-in-1: SMB1-3 and Lost Worlds/Levels) was Super Mario Brothers 3. I played that game for so many hours… and I don’t think I ever completed it. I think I was once close, but the save file was deleted
I’ve tried playing the game again, but I’m too much of a perfectionist to play it through – I have to collect all the coins! Which is annoying since that is really hard to do if you don’t have the correct powers and abilities.
Good old fashioned side-scroller, including power-ups. Nothing can be the original!
As I posted earlier, I want this project to include a range of special abilities; I think Mario includes this with the leaf, flower, etc.



Starman
Super Mushroom
Frog Suit
Hammer Suit
Super Leaf
Tanooki Suit
P-Wing