Space Invaders IRL

Posted: May 20, 2011 in General

Hehe… just because…

I’m guilty of this :-D

Daily Routine of an Internet Addict

Hi guys

Here is the video playback for the Demo Level I did for the Progression Project.

Just a quick overview

There is no title sequence, page, etc.  I saw no need as I did one previously for Marbles of Terror.

Also, there is a very small difference between walking speed and running speed.  I ought to have had the difference greater, but at least there is a difference.  The second time through (after falling from the hidden ledge), the map is ran through rather than walked.  I tried to show the difference between the two speeds.

Also, at the end, it shows the character standing on, what looks like, nothing.  There is indeed something… a small ledge just to the right of the boxes.  The reason the character stands there is because of the Collision Capsule around the character is too big, so the character cannot stand on to the small ledge.

So… what do you think?

The Truth

Posted: May 15, 2011 in General

… noice!

demotivational posters - GIRL GAMER
see more Very Demotivational

Okay, so I still haven’t decided on all the details, such as the character name and species’ name.  However, I do now have the story set in place, and I’m currently designing the first level.

The game takes aspects from all of the videos I’ve posted, as well as some others (i.e. Sonic).

The general jist of the game is that the Player has to defeat these magical orbs named ‘The Marbles of Madness’.  These Marbles appeared suddenly in the Player’s world and started turning things upside-down (not literally, but they are causing a massive fuss).  The Player has taken it upon him/her-self to defeat these Marbles, as the majority of the inhabitants have been captured or transformed into baddies to enforce the Marbles’ power on the world.

Throughout the game, the Player defeats the Bosses and free the captives, some of which give special items to wear, allowing the Player to start levels with special abilities (see Attack of the… <insert name here>! for a list of the special abilities).

Also, during the levels, the Player can also collect coins which will add to the Player’s score.  Not only that, but the coins are also used as HP (like with Sonic), so when damage is taken, coins are lost.  There will be some formulas to determine how many coins are lost on taking damage.

I will also include some hidden, temporary, powers.  These will include invulnerability, maximum speed, double points, extra life, etc.  This is just a quick idea that I had now, as both Sonic and Mario have these type of things in the games.  Chances are, these powers will be hidden in special boxes within the level.

demo_level

Well, I have no name for these little creatures you’re about to see; just haven’t thought of a name.

Either way, what you are about to see is the protagonist in the different Power-Forms!  The first one is the default for the character, followed by the Flyer, Firer, and Fader.

Okay, so I just made up those names on the spot, but they work Open-mouthed smile

Maybe these creatures should be called something beginning with F.

character_design

Another childhood game for you here… except this was my sister’s game which I got hooked on, and played on her Playstation all the time (unless I fancied a bit of Final Fantasy).

Either way, brilliant game.

In this game, Rayman gains special abilities when completing certain levels, and also free some weird creatures called ‘Electoons’ that he can free from cages.

They definitely need a hero to save them now… don’t you think?

Okay guys, this is just a quick list of all the powers and abilities that I actually used when playing the games I played when I was a kid (the inspiration from the previous posts).

From this list, I will decide which powers to use within the game to complete the levels.

So without further ado…

Power-ups in Super Mario Brothers

Resourced from: http://www.mariowiki.com/List_of_Power-Ups

Super Mario Bros.

super mario brothers 3 item Fire Flower

Fire Flower

Lets Mario or Luigi shoot fireballs.

super mario brothers 3 item StarmanStarman Makes Mario or Luigi temporarily invincible.
super mario brothers 3 item MushroomSuper Mushroom Makes Mario or Luigi grow double size, allows them to break bricks.
Super Mario Bros. 3
super mario brothers 3 item frog suitFrog Suit Allows Mario or Luigi to swim faster and in any direction.
Goomba’s Shoe Allows Mario or Luigi to walk on spikes.
super mario brothers 3 item hammer rothers suitHammer Suit Allows Mario or Luigi to throw hammers.
super mario brothers 3 item LeafSuper Leaf Gives Mario or Luigi the ability of flight and a tail attack.
super mario brothers 3 item Tanooki SuitTanooki Suit Allow Mario or Luigi to Fly, turn into an invulnerable statue, and a tail attack.
super mario brothers 3 item pwingP-Wing Similar to the Super Leaf, but allows Mario or Luigi to fly for the entire level.

The Lost Vikings’ Abilities

Resourced from: http://en.wikipedia.org/wiki/The_Lost_Vikings#Character_abilities

TLV portrait erik.pngErik can run faster than the other two, can jump, and can bash through some walls (and enemies) with his helmet.

 

TLV portrait baleog.pngBaleog can kill enemies with his sword, or from a distance with his bow (and a "life-time supply of arrows"). The bow can also be used to hit switches from a distance.

 

TLV portrait olaf.pngOlaf can block enemies and their projectiles with his shield, use his shield as a hang glider, or as a stepping stone for Erik to enable him to reach high grounds which is not possible without the shield.

 

Lemmings

lemmings-jobs

I couldn’t find a description of the jobs, so from left to right:

  • Climb – gives Lemmings the ability to climb walls
  • Umbrella – used to reduce falling speed and therefore not have the Lemming(s) die
  • Explosion – blows up the Lemming(s) after the counter reaches 0
  • Block – Lemming(s) act as a blocker, stopping all other Lemmings from passing through
  • Brick Layer – Lemmings are given the ability to built diagonal platform, usually to act as bridges
  • Dig (horizontal) – Lemmings are given the ability to dig horizontally (as to make a tunnel through a wall)
  • Dig (diagonally) – Lemmings are given the ability to dig diagonally down and forward through the ground
  • Dig (vertically) – Lemmings are given the ability to dig down through the ground

My first working game!

It’s nothing much, literally nothing at all, but I took some of what I’ve learnt in the past year and applied it to this quick alpha game in where you take control of an alien called Lerpz and his spaceship.

The reason why I did this is simply because I am going to make a side-scroller game for my Progression Project using Unity3D.  Do you know what I found?  A tutorial for making a side-scrolling game in Unity3D; it came with a complete guide and the Assets as well… pretty sweet!

Either way, you can download a copy of the game from: http://www.megaupload.com/?d=GJP52CG3

Or, follow the tutorial yourself!  http://unity3d.com/support/resources/tutorials/2d-gameplay-tutorial

Watch the movie here: http://www.megavideo.com/?v=CN571FE8

I’m not going to pursue this game in any way, shape, or form.  Even though I started to make a plot for it (“Marbles of Terror”) it just doesn’t interest me.

Now where?

Well, I shall now be working on the plot of my game, including all the concept designs, characters and how the game will develop.  I’ve got another week off, so I should progress quite nicely (though it is free XBOX Live this Easter weekend, that, and I’ve got to play my Bass this Sunday too).

Later Days!

Not the best… there are other videos on YouTube, but this is my very own!

Another game from when I was a kid, and this one I absolutely adored!  Super Mario All Stars on the SNES.

Now, my favourite game of the 4-in-1 cartridge (I think it was 4-in-1: SMB1-3 and Lost Worlds/Levels) was Super Mario Brothers 3.  I played that game for so many hours… and I don’t think I ever completed it.  I think I was once close, but the save file was deleted :-|

I’ve tried playing the game again, but I’m too much of a perfectionist to play it through – I have to collect all the coins!  Which is annoying since that is really hard to do if you don’t have the correct powers and abilities.

Duh duh duh, duh duh DUH!

Good old fashioned side-scroller, including power-ups.  Nothing can be the original!

As I posted earlier, I want this project to include a range of special abilities; I think Mario includes this with the leaf, flower, etc.